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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

Ralt RT3-84 + More

Revs

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Kunos today released update 1.3.10 to Steam, including fixes and tweaks, together with several UI improvements. This 1.3.10 prepares the game for the 1.4 version coming later this month.

GENERAL:
– Numerous 2020 liveries as special bonus content.
GAMEPLAY:
– Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
– Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
– Fixed race flags during win flags (wrong finish line comms).
– Fixed missing deflated tyre (puncture) state in saved games.
– Early yellow/white flag spotter warning / removed it when too close or during pit.
– Cars are now ghosted during formation lap also in SP.
– Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.
REPLAY:
– Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
– Fixed no focused car on start of the spectator replays (and consequential HUD issues).
– Fixed MP car spawing/despawing during rewind replay.
– Fixed wrong driver during highlights for swap driver replays.
– Fixed pit barriers for gallery replay.
UI/HUD:
– Updated delta time behaviour to stints – delta timer will now reset to stint best.
– Updated delta timer appearance and added reference laptime item.
– MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
– Better widget auto repositioning with hidden items.
– Added light indicators on the HUD and option in HUD settings.
– Fuel widget now includes fuel/lap calculation.
– Wider track map layout for Mount Panorama.
– Added option for dashboard display rendering on the HUD (per-car view setting).
– Windshield Banners now selectable in custom cars interface.
– Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
– Fixed helicam name.
– Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
– Added in-car showroom camera – toggle with CAMERA button, use mouse/gamepad to navigate.
– HUD left and right margins no longer offset the centre when not having equal values.
– Show the official position in RT widget for all opponent cars when the player car has session-over flag.
– Stint timer now hidden for spectators in MP swap gameplay.
– HUD, hide on long-press of cycle HUD page up/down button.
– MFD, added previous/next page action bindings.
– Added TC Cut and Engine Map per-step control bindings.
– Showroom filter now defaults to “official”.
– Broadcast overlay additions and restyling.
– Updated setup screen images.
– Moved UseGamepadForFreeCamera settings to cameraSettings.json.
– MFD pages now all hide the mouse cursor.
NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
GRAPHICS:
– Fixed a floating white line in the pits on Brands Hatch.
– Fixes to Mount Panorama horizon image.
– Fixed F1 camera cycle active during intro sequence.
– Fixed fake car shadow projection rotations and revised shadow maps on all cars.
– Fixed glitchy secondary driver animations in replay and spectator mode.
PHYSICS:
– New suspension bumpstop calculation.
NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
– Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
– New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
– Steer angle and clock added to shared memory.
MULTIPLAYER:
– Fixed MP cars having higher low speed than real (and smoke generation when stopped).
– Enabled meatball flags for lights off in wet and night sessions in MP.
– Cutting penalties no longer register on the UI when player’s session is over.
– Scripted formation speed-delta phase is now 70kph instead of 60kph.
– Increased tolerance for auto-teleport during the formation lap.
AUDIO:
– Fixed ramp volume during camera changes for low main volume.
– Smoother replay time jump with audio and video fading.
– Support for chassis sound volume in audio settings (separating it from tyre and brakes).
– Audio channel/memory optimizations on camera change and car despawn.
– Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
– “Green flag/go go go” race comms now grouped as starting message.
– New spotter/crew chief audio messages.
– FMod Studio: improved damage sound spatialization.
– FMod Studio: improved sound dynamics on throttle for all cars.
VR:
– Fixed mouse in freecam in VR.

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