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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

#OnThisDay

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

This cool concept car mod was produced by ASR Formula and developed with the assistance of IndyCar champion Simon Pagenaud.

Trailer:

View this video on YouTube: https://youtu.be/btSVh-02zXs and please consider subscribing to RSC’s main channel.

Their text:

This car was developed by ASR Formula, with the extraordinary participation of the Indy champion Simon Pagenaud, whom we thank very much for the feedback and advice he has given us.
Special thanks to David Rocha, owner and builder of the excellent SRP pedalboards, with whom we developed and tested this mod.
Special thanks to the owners of the Zandvoort circuit.
Special thanks to Ilja Yusupov (creator of the Content Manager) for the help and friendship.
And finally we thank all those who have kindly wanted to grant their image on this mod:
Carman Simulatori / Sim Speed Room E Sport MARKETPLACE
DrivingItalia / Driving Simulation Center
TKR ThijsKiensRacing.nl
Jaxx Vane Studio by Stefano Casillo
RSL Esports
SSi Racing School
Ddntube
M-Creations Web La tua Agenzia Web
OnWheelsTV
Todo Fierro
Whale Life Productions

Nov 20, 2020 – v1.01
ASR-H 2020, By ASR Formula

Read carefully:
when you subscribe to ASR Formula digital content you must be aware that
1) The product being a digital content is not refundable, as it is not physically returnable by the user who subscribes to it.
2) Read carefully the description of the digital product before submitting for subscription
3) By submitting your request, you agree that the donation or payment comes completely from your knowledge and means and a refund cannot be requested.
(NON REFUNDABLE).

This car was developed by ASR Formula, with the extraordinary participation of the Indy champion Simon Pagenaud, whom we thank very much for the feedback and advice he has given us.

It has also received an update.

Changelog:

– Add Bruno Senna
– Add No Halo Version
– Update Sound

Note: please delete the old version completely

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Assetto Corsa

Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013.

 
 
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