Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Funselektor have announced a premium DLC for art of rally that adds six new stages set on the dusty eucalyptus-lined roads of Australia, a free roam location, four new cars and two new music tracks featuring a didgeridoo.
The Australia DLC will be available on November 16th for $8.99 USD/$8.99 EUR on PC and consoles soon after.
Trailer:
View this video on YouTube: https://youtu.be/MbseCUKPd1k and please consider subscribing to RSC’s main channel.
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