If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
A new patch has been released for art of rally that changes how jump and landings work.
Changelog:
improvements
– jumps and landings are now more predictable and manageable
– prioritise online leaderboard ghosts before loading local ghosts
– added and improved camera rotation options
– improved switching between vegetation renderer options
– added save game backups to help alleviate some save game issuesfixes
– fixed issues with haapajärvi local ghosts
– fixed volumetric lighting rendering issues on franzenheim
– fixed oreng valley -r finish gate
– fixed tears and terrain clipping on sardinia freeroam
– fixed rocks with no colliders on karura
– fixed invisible vegetation on some NVIDIA cards when running DX12
– fixed the front left wheel of das speedvan being too large
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