Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
A new patch has been released for art of rally that changes how jump and landings work.
Changelog:
improvements
– jumps and landings are now more predictable and manageable
– prioritise online leaderboard ghosts before loading local ghosts
– added and improved camera rotation options
– improved switching between vegetation renderer options
– added save game backups to help alleviate some save game issuesfixes
– fixed issues with haapajärvi local ghosts
– fixed volumetric lighting rendering issues on franzenheim
– fixed oreng valley -r finish gate
– fixed tears and terrain clipping on sardinia freeroam
– fixed rocks with no colliders on karura
– fixed invisible vegetation on some NVIDIA cards when running DX12
– fixed the front left wheel of das speedvan being too large
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