Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A new patch has been released for art of rally that changes how jump and landings work.
Changelog:
improvements
– jumps and landings are now more predictable and manageable
– prioritise online leaderboard ghosts before loading local ghosts
– added and improved camera rotation options
– improved switching between vegetation renderer options
– added save game backups to help alleviate some save game issuesfixes
– fixed issues with haapajärvi local ghosts
– fixed volumetric lighting rendering issues on franzenheim
– fixed oreng valley -r finish gate
– fixed tears and terrain clipping on sardinia freeroam
– fixed rocks with no colliders on karura
– fixed invisible vegetation on some NVIDIA cards when running DX12
– fixed the front left wheel of das speedvan being too large
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