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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Now known as SEGA Racing Classic 2 due to the expiry of the Daytona licensing, Daytona USA 2 is finally available to play through Sega Model 3 emulation found inside a Club SEGA arcade in Like a Dragon Gaiden: The Man Who Erased His Name.

Daytona USA 2, the best version of Daytona USA they ever produced, was never released for the home market. Along with Fighting Vipers 2, Sonic The Fighters, Motor Raid, Virtua Fighter 2.1 and UFO Catcher, SEGA Racing Classic 2 (Daytona USA 2) exists as a playable mini-game in an arcade in-game setting.

View this video on YouTube: https://youtu.be/-UicBOZ1Ibc and please consider subscribing to RSC’s main channel.

Ryu Ga Gotoku Studio Chief Producer, Hiroyuki Sakamoto, on developing Club SEGA:

Sega of America: What goes into the decision process of selecting games in each new iteration of Club Sega?

Sakamoto: We start by looking at the list of potential games that we can port, within copyright conditions, and we prioritize implementing popular Sega games that will surprise and delight fans while celebrating our rich history.

Sega of America: What infrastructure is used to port the games into Club Sega?

Sakamoto: We developed an emulator based on the Sega Model 3 arcade platform that was originally used for arcades in 1996. This emulator was made for the Like a Dragon series.

Sega of America: For the first time in 25 years, fans across the globe can experience the iconic arcade classics Fighting Vipers 2 and Sega Racing Classic 2 on their console through Like a Dragon Gaiden. How was this decision made?

Sakamoto: We made our decision by assessing a combination of genres from the Model 3 library of games. I have seen an outpour of excitement around these playable titles at Club Sega within Like a Dragon Gaiden, especially from overseas fans. It’s great to hear that people remember them, and we also hope that new generations enjoy playing these for the first time!

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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