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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Tim Wheatley

Now known as SEGA Racing Classic 2 due to the expiry of the Daytona licensing, Daytona USA 2 is finally available to play through Sega Model 3 emulation found inside a Club SEGA arcade in Like a Dragon Gaiden: The Man Who Erased His Name.

Daytona USA 2, the best version of Daytona USA they ever produced, was never released for the home market. Along with Fighting Vipers 2, Sonic The Fighters, Motor Raid, Virtua Fighter 2.1 and UFO Catcher, SEGA Racing Classic 2 (Daytona USA 2) exists as a playable mini-game in an arcade in-game setting.

View this video on YouTube: https://youtu.be/-UicBOZ1Ibc and please consider subscribing to RSC’s main channel.

Ryu Ga Gotoku Studio Chief Producer, Hiroyuki Sakamoto, on developing Club SEGA:

Sega of America: What goes into the decision process of selecting games in each new iteration of Club Sega?

Sakamoto: We start by looking at the list of potential games that we can port, within copyright conditions, and we prioritize implementing popular Sega games that will surprise and delight fans while celebrating our rich history.

Sega of America: What infrastructure is used to port the games into Club Sega?

Sakamoto: We developed an emulator based on the Sega Model 3 arcade platform that was originally used for arcades in 1996. This emulator was made for the Like a Dragon series.

Sega of America: For the first time in 25 years, fans across the globe can experience the iconic arcade classics Fighting Vipers 2 and Sega Racing Classic 2 on their console through Like a Dragon Gaiden. How was this decision made?

Sakamoto: We made our decision by assessing a combination of genres from the Model 3 library of games. I have seen an outpour of excitement around these playable titles at Club Sega within Like a Dragon Gaiden, especially from overseas fans. It’s great to hear that people remember them, and we also hope that new generations enjoy playing these for the first time!

Related Software

Daytona USA 2: Battle on the Edge

Arcade-only release to the Daytona USA franchise.

 
 
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