Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Now known as SEGA Racing Classic 2 due to the expiry of the Daytona licensing, Daytona USA 2 is finally available to play through Sega Model 3 emulation found inside a Club SEGA arcade in Like a Dragon Gaiden: The Man Who Erased His Name.
Daytona USA 2, the best version of Daytona USA they ever produced, was never released for the home market. Along with Fighting Vipers 2, Sonic The Fighters, Motor Raid, Virtua Fighter 2.1 and UFO Catcher, SEGA Racing Classic 2 (Daytona USA 2) exists as a playable mini-game in an arcade in-game setting.
View this video on YouTube: https://youtu.be/-UicBOZ1Ibc and please consider subscribing to RSC’s main channel.
Ryu Ga Gotoku Studio Chief Producer, Hiroyuki Sakamoto, on developing Club SEGA:
Sega of America: What goes into the decision process of selecting games in each new iteration of Club Sega?
Sakamoto: We start by looking at the list of potential games that we can port, within copyright conditions, and we prioritize implementing popular Sega games that will surprise and delight fans while celebrating our rich history.
Sega of America: What infrastructure is used to port the games into Club Sega?
Sakamoto: We developed an emulator based on the Sega Model 3 arcade platform that was originally used for arcades in 1996. This emulator was made for the Like a Dragon series.
Sega of America: For the first time in 25 years, fans across the globe can experience the iconic arcade classics Fighting Vipers 2 and Sega Racing Classic 2 on their console through Like a Dragon Gaiden. How was this decision made?
Sakamoto: We made our decision by assessing a combination of genres from the Model 3 library of games. I have seen an outpour of excitement around these playable titles at Club Sega within Like a Dragon Gaiden, especially from overseas fans. It’s great to hear that people remember them, and we also hope that new generations enjoy playing these for the first time!
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