Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Force RS racing system provides both quality and performance for console or computer racers. Act Labs’ drivers made setup easy, and the force feedback performed well – especially in sims like NASCAR 4. The components are fine-tuned, and the wheel sports simulated leather, which makes it extremely comfortable. The Force RS’ only drawback, albeita slight one, is that it has flipper shifters instead of a stick. That said, Act Labs provides an excellent stick shift accessory for anyone who’s looking for some serious realism. With its rock-solid pedal base, the Force RS is an excellent rig for beginners and hardcore racers alike.
Requires 486MHz of higher, Windows 95/98, joystick or USB port, Direct X 5 or higher, console and Mac compatible.
Price: $140 ($190 with shifter)
www.act-labs.com
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