Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Formula BMW FB02 was built by Mygale cars and used in the Formula BMW spec-series that began in 2001 and officially ended in 2013.
The series shaped the careers of many notable drivers including Timo Glock, Nico Rosberg, Sebastian Vettel, Nico Hulkenberg, Robert Wickens, Marcus Ericsson and Alexander Rossi.
The Formula BMW FB02 was added to Live for Speed in December, 2007 in “Patch Y” as part of an agreement with a UK based company called V1 Championship who intended to use Live for Speed as part of the selection process in finding a racing driver for the real cars. With permission from BMW Motorsport, V1 asked the developer to create a Formula BMW to make the test as realistic as possible.
Programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car: