Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The Formula BMW FB02 was built by Mygale cars and used in the Formula BMW spec-series that began in 2001 and officially ended in 2013.
The series shaped the careers of many notable drivers including Timo Glock, Nico Rosberg, Sebastian Vettel, Nico Hulkenberg, Robert Wickens, Marcus Ericsson and Alexander Rossi.
The Formula BMW FB02 was added to Live for Speed in December, 2007 in “Patch Y” as part of an agreement with a UK based company called V1 Championship who intended to use Live for Speed as part of the selection process in finding a racing driver for the real cars. With permission from BMW Motorsport, V1 asked the developer to create a Formula BMW to make the test as realistic as possible.
Programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car: