Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The first F1 car to use a carbon fibre composite chassis in a race (the Lotus 88 never raced), the McLaren MP4/1 was raced from 1981 to 1983 powered by a Ford-Cosworth DFV V8 engine and (late 1983) a Porsche TAG V6. It was the first car designed following the merger of the Ron Dennis-owned Project 4 Formula Two team.
It took a win during its debut season, a further five wins over the next two years, but suffered teething problems that were not fixed until an updated specification MP4/2 was introduced in 1984. That model won the drivers title three times, constructors titles twice and a whopping 22 wins in 48 races over the next three years.
The 1982 McLaren MP4/1B variant was included as historic content in F1 2019.