Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Originally a development of the 1971 McLaren M16 Indy car, the McLaren M23 was an extremely successful car that served the team from 1973 to 1977 making use of a Ford-Cosworth DFV V8 naturally aspirated engine. It took 14 poles, 16 wins, two drivers titles and a constructors championship. In its final year of competition it was most certainly more competitive than the new McLaren M26, and the drivers had to be asked by management to move onto the newer car.
1976 McLaren M23-D released as historic content with F1 2019.