Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The 2009 Williams FW31 was a consistent points-finisher with Nico Rosberg and an improvement over previous cars. Powered by the Japanese Toyota RVX-09 V8 engine it was perhaps held back by “pay driver” Kazuki Nakajima, who failed to score a single point during the season.
First seen in sim racing with iRacing in November, 2010.