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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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In 2015 McLaren returned to Honda power with the RA615H but ultimately struggled for pace. While many, including the team and drivers, blamed the new engine for their woes, the chassis hadn’t been performing for a number of years and continued to struggle after the relationship with Honda broke down.

It was a poor year for McLaren, with just six points finishes.

Although the McLaren MP4-30 was released with F1 2015 (Codemasters, 2015), we have decided not to classify that as a simulation by our own terms. With that in-mind, the first simulation to carry this car was iRacing in 2015:

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