If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
In 2015 McLaren returned to Honda power with the RA615H but ultimately struggled for pace. While many, including the team and drivers, blamed the new engine for their woes, the chassis hadn’t been performing for a number of years and continued to struggle after the relationship with Honda broke down.
It was a poor year for McLaren, with just six points finishes.
Although the McLaren MP4-30 was released with F1 2015 (Codemasters, 2015), we have decided not to classify that as a simulation by our own terms. With that in-mind, the first simulation to carry this car was iRacing in 2015: