Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Do we finally have a new big rig truck racing sim to knock Mercedes-Benz Truck Racing off it’s number one slot? It’s been twelve years of waiting!
Brazilian game developer Reiza Studios and KING TRUCK (sponsor of the real life Truck series) are working together on this one. We’ll see all the 5-ton, 1200 HP turbocharged trucks competing in the current 2012 season and all 10 race tracks in the calendar.
The title is in its final stages of development and a release date will be announced soon.
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