Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Saber Porto released updates for both the PC and Xbox releases last month, introducing some fixes for various software crashes as detailed in the changelogs below.
PC:
Resolved an issue that was contributing to a gradual escalation in the frequency of crashes, ensuring a more stable and reliable performance.
Adjusted the bike’s engine sound during the race.
Xbox:
Fixed crashes that happened on different loading screens.
Fixed a crash that was caused by toggling “forward” or “rewind” in Replay mode multiple times.
Fixed a crash that was triggered by clicking “continue” after setting up a profile.
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