Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a post on their blog this week, Fanatec announced that they don’t expect Sony approval (what has been holding up shipments of the ClubSport DD+ Wheel) to be forthcoming in the next couple of weeks. It was previously expected to have been resolved by now.
Full text:
Dear Community,
We would like to provide you with an update on the status of Sony’s approval for the ClubSport DD+.
At the time of our last update, we expected to receive the license by mid-January. However, we were now informed that the review process is still ongoing. Currently, we do not anticipate receiving the license for the first product on the market, which incorporates Sony’s new security electronics within the next two weeks.
We are very sorry that we have not yet received a green light to ship this exciting new product to you and apologize for any resulting inconvenience to you. It goes without saying that we will continue to keep you updated on a shipping date as soon as the details are made available to us.
Thank you for your patience!
Your Fanatec Team
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