Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a post on their blog this week, Fanatec announced that they don’t expect Sony approval (what has been holding up shipments of the ClubSport DD+ Wheel) to be forthcoming in the next couple of weeks. It was previously expected to have been resolved by now.
Full text:
Dear Community,
We would like to provide you with an update on the status of Sony’s approval for the ClubSport DD+.
At the time of our last update, we expected to receive the license by mid-January. However, we were now informed that the review process is still ongoing. Currently, we do not anticipate receiving the license for the first product on the market, which incorporates Sony’s new security electronics within the next two weeks.
We are very sorry that we have not yet received a green light to ship this exciting new product to you and apologize for any resulting inconvenience to you. It goes without saying that we will continue to keep you updated on a shipping date as soon as the details are made available to us.
Thank you for your patience!
Your Fanatec Team