If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Recorded shortly before Christmas. Jon Denton, Tim Wheatley and Simon Croft discuss their plans for simming over the Christmas break and what is out there to look forwards to in 2024. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
05:30 Rennsport and Software engines
17:50 EA Sports WRC and Rally games
45:30 Le Mans Ultimate and Motorsport Games (the company)
1:15:20 Assetto Corsa 2, Content selection and Digital Bros (the company)
1:39:20 GTRevival, Public Perception and Developer Feedback
1:53:00 State of Sims ending 2023
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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