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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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iGP have updated iGP Manager with some new features, race simulation updates, staff updates and improvements to both the Web and client user interfaces. Check out the changelog below:

New! Pit crew

The Pit Crew determines the speed and reliability of your pit stops, making them a vital part of a race event.

New features include:

Variable pit stop times in races based on your crew’s abilities, influencing the speed and reliability of pit stops.
Pit Crew Training, a new area of the training page, alongside driver training
New skills and dynamics to manage such as pit crew atrophy, performance variance and morale.

Racing revamp

Improved the situation of cars ‘bouncing’ when trying to overtake.
Greatly increased the chances of overtake between cars that have a significant difference of speed (due to car design + driver, difference of tyre pace (compound/wear) or push level management pace advantage.
Increased dirty air, in order to reduce the chance of creation of long train during the race. Now cars breaking up from the group will have a chance to open some gap.
Increased the car max speed to 370 KPH.
Slipstream rework: higher impact at closer distance.
Improved chances to block a car using PL3 (this is well balanced, do not expect being able to block a car if your pace is much slower).

Fixes and improvements

Quick Races rule changes – Now anyone can earn rewards from QR provided they finish in a podium position. Finishing outside the podium and even a top 3 DNF will no longer count.
Added Canada to street circuit special ability.
Added special offers for new levels.
Added a toggle to hide/show custom engine stats.
Fixed United States iGP pit exit.
Fixed teams not receving cash when auctioning a driver and an another team uses the ‘buy now’ option to obtain them.
Fixed engine manufactuerer icon being wrong shape in news feed.
Fixed tokens being awarded instead of deducted for becoming an engine manufacturer.
Fixed mail about cost change being sent to all customers of a manufacturer when there had been no cost change.
Security patch – Prevented HTML injection in comments.
Various other fixes and improvements.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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