Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Bethesda have released a downloadable addon for their Burnout Drag Racing sim that adds a Mustang Late Model and a “Desert Track” to the title. The readme file, quoted fully below, gives instruction on the specific folders you have to place the files. Download from the Burnout downloads page.
Readme:
BURNOUT: CHAMPIONSHIP DRAG RACING car and track additions From Hot Rod Magazine and Bethesda Softworks
04/02/98NEW CAR:
We’ve created a new late-model Mustang. To use this Mustang, unzip the mustant.zip files into the \burnout\carS directory.
The Mustang files are:
car32.car
car320.grp
car321.grpPLEASE NOTE THAT IF YOU WANT TO RACE MULTIPLAYER WITH THE NEW MUSTANG, EVERYONE WHO IS RACING MUST HAVE THE NEW MUSTANG FILES IN THEIR CARS DIRECTORY.
NEW TRACK:
We’ve also created a new desert track. To race on this track, unzip the desert.zip files into the \burnout\tracks directory.
The desert track files are:
strip17.cma
strip120.grp
strip171.grp
strip172.grp
17stmp.bsiPLEASE NOTE THAT IF YOU WANT TO RACE ON THE NEW DESERT TRACK IN MULTIPLAYER, EVERYONE WHO IS RACING MUST HAVE THE NEW TRACK FILES IN THEIR TRACK DIRECTORY.
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