If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
A fourth patch for the Bethesda Burnout Drag Racing sim has been released and can be found on the downloads page. Grab the hardware version if you want to update for 3DFX support.
Here are the changes listed in the readme file:
1) Fixed a problem with the cars center of gravity that appeared as a new bug in version 1.21.
2) Fixed a rev limiting problem with the Two Step.
3) Changed the Line Lock back to the way it was in version 1.20. The 1.21 implementation needs more work.
4) Fixed some sound bugs that occur during network games.
5) Fixed a bug that wouldn’t allow you to exit the game after racing in a network event under certain circumstances.
6) Made some changes in the network code to fix some other problems.
7) Updated Network Version checking for game compatibility. You must be running the same version of Burnout as the Host machine.
8) Fixed a bug in the driver stats update during network races.
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