This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
A fourth patch for the Bethesda Burnout Drag Racing sim has been released and can be found on the downloads page. Grab the hardware version if you want to update for 3DFX support.
Here are the changes listed in the readme file:
1) Fixed a problem with the cars center of gravity that appeared as a new bug in version 1.21.
2) Fixed a rev limiting problem with the Two Step.
3) Changed the Line Lock back to the way it was in version 1.20. The 1.21 implementation needs more work.
4) Fixed some sound bugs that occur during network games.
5) Fixed a bug that wouldn’t allow you to exit the game after racing in a network event under certain circumstances.
6) Made some changes in the network code to fix some other problems.
7) Updated Network Version checking for game compatibility. You must be running the same version of Burnout as the Host machine.
8) Fixed a bug in the driver stats update during network races.