Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Jon Denton, Tim Wheatley and Simon Croft discuss eSports in the Race Sim Central podcast. This episode includes a bit of general chatter about sim racing, passion versus function in car content, and the issues we see with eSports. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
06:30 Passion Cars
10:20 Jon on the Super Formula SF23
21:00 Issues With eSports
1:23:00 Outro
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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