Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a thread on the Steam community forum for rFactor 2 a user is reporting recently seeing “Server credit” as an item to purchase in the rFactor 2 steam store. While it has now been removed from the store this does appear to indicate that, like iRacing, rFactor 2 users will soon be able to setup a server – for a fee – using someone else’s hardware. Queries on whether this would replace the free hosting options were quickly pushed aside with a Discord response from a developer that stated “Normal hosting is untouched by this”.
It’s very likely this feature will also be present in Le Mans Ultimate so it remains to be seen (and confirmed) just how this is going to work in rFactor 2. As an employee of ISI when the packaging system was first developed, and someone who actually hated it because of the complexity it added for hosting, I’m really hoping this simplifies the whole process. However, I do wonder whether this will have mod support… Ideally I’d love to see it hook into the rFactor 2 Steam workshop in some way…
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.