Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing deployed an urgent hotfix yesterday that fixes a number of graphical issues and an undisclosed security problem.
Release notes:
Security
Addressed an issue with local loading of assets across environments. [Fix deployed with 2023 Season 3 June release]
– – We would like to thank Ander Gómez for the responsible disclosure of the reported issue.
As a reminder, security issues can be reported at infosec@iracing.com.
Graphics
Options have been added so users can more directly control dynamic object shadows in mirrors.
– – Previously the “Higher Detail In Mirrors” option would control turning these shadows on for mirrors, and cube maps would always include these shadows.
– – We’ve changed this so there is an option to control if dynamic object shadows are used for the main view or for both the main view and mirrors. We’ve also changed cube maps so that they will never render dynamic object shadows.
– – This allows users to use higher detail mirrors without the additional cost of shadows. It also makes using cube maps less expensive.
Fixed an issue where the maximum allowable rendered shapes amount was too low for the recent graphics changes to the Deferred Rendering List with 2023 Season 4.
– – Overrunning the shape buffer was causing the user to crash out of the Simulator.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →