Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Milestone have released a patch for RIDE 5 that includes a number of AI updates of various types along with a track cutting fix and a couple of lines that both say “minor fixes”.
Changes:
– Fix AI lap calculation on troublesome tracks (Andalucia and Cadwell Park).
– Fix on AI tire management logic after race restart
– Improvement to AI pit management logic.
– Minor fixes
– Fix PP Kawasaki ZX-10R 2008
– Removed the possibility of the cut in turn 6 on Tsukuba in time trial: the Leaderboards will be reset
– Minor Fixes
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