If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Straight4 Studios CEO Ian Bell posted another couple of work-in-progress images on his Twitter this week, showing the same cars as we’ve seen before. While I can’t really specify what areas have seen the most progress, it does look pretty nice to me and the lighting seems better.
Bigger news, for me at least, was the Lister Storm GT.
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