Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Straight4 Studios CEO Ian Bell posted another couple of work-in-progress images on his Twitter this week, showing the same cars as we’ve seen before. While I can’t really specify what areas have seen the most progress, it does look pretty nice to me and the lighting seems better.
Bigger news, for me at least, was the Lister Storm GT.