Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
F1 2010 itself works fine for offline running with Windows 10 once you have disabled Microsoft’s ‘Games for Windows’ Live integration. The game will install it without asking, so you can disable it afterwards by dropping these dll files into the game directory (alongside f1_2010.exe and F1_2010_game.exe).
I did have to do quite a bit of graphics tuning to get it looking nice. There are config files in Documents\My Games\FormulaOne that you can open with a text editor.