Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Motorsport Network’s core businesses were acquired by an investor group GMF Capital yesterday. Interestingly, the entertainment division, which includes Motorsport Games, was not part of the deal.
I’m interested to see where this takes things, whether Motorsport Network will continue to have a line of credit that Motorsport Games can use, and just how the company is going to be structured now that is stands alone without a parent organization.
The non-acquisition of Motorsport Games was announced in this article. Quoted below:
A part of the deal that isn’t included in the acquisition is the MSNM Interactive Entertainment division, which includes Driven Lifestyle and Motorsport Games. This will allow the new company under Fegel and GMF Media to focus on the core automotive and motorsports spaces that will now become the primary part of the entire company.
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