Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Milestone have released a new patch for Monster Energy Supercross 6 that appears to fix a lot of graphical issues and improve AI.
Changelog:
– Improved AI’s performance on realistic difficulty setting.
– Fixed the point scoring UI in some The Showman challenges.
– Improvements on rider customization.
– Fixed graphical glitch on some official riders’ neck.
– Improved HDR tuning.
– Fixed graphical glitch on some official bikes front wheel.
– Fixed stickers positioning in livery editor.
– Fixed the replay cameras not working properly in Time Attack.
– Various fixes and improvements.
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