Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Bit late posting this, but GeneRally had been posted on Steam Early Access and is now available for purchase. The team have posted an extensive report on how things have been going, what feedback they received, and future plans that are well worth looking at.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →