As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
EA released a press pack with a short paragraph describing NT2004 at E3 along with a few screenshots. Check it out below.
Text:
NASCAR Thunder™ 2004 puts gamers behind the wheel in a world where grudges and alliances mean the difference between victory lane and disaster. You’re no longer just racing a track, you’re racing a pack of 42 real world stars who think for themselves, remember your every move, and aren’t afraid to pay you back. Revenge may be around the next corner or at the next race, as you scream through 23 authentic tracks or hone your road racing skills on 11 fantasy tracks. The key to success is building alliances that carry from race to race and season to season in an improved career mode that challenges gamers to manage sponsors, teams, garages and crews while building a 20 year racing legacy. Online or on your own, racing just became a contact sport.
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