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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Some mods for GP2 have been released commercially for those who do not yet have internet access. Though it’s important to note that most if not all of these can be found online for free, it is nice to think that someone who walks into a computer shop can get some benefits from the sim racing community.

Press release:

Perfect Grand Prix – This Season’s #1 Add-On Pack!

The meanest, fastest set of add-ons for Grand Prix 2 that you will ever find. This pack is neither produced nor endorsed by Microprose – but it does contain an unbelievable collection of over 15 utilities and patches that make Grand Prix 2 even better! Just look at some of the things you get:

– 6 brand new cockpits – 3 SVGA and 3 VGA for you to use.
– Includes a utility to let you customise the car graphics with any paint package that supports .BMP files (eg. Windows Paint, Photoshop, etc.).
– Download the latest car sets from the Internet for complete up to date racing team colours or add your own graphics!
– Improved data and stats handling – edit or print lap records, recognise partially complete races, compare car set-ups side by side, and more.
– New sound effects included – or edit your own.
– Edit the performance of competitor cars – from 0 to 1500 BHP+.
– New graphic drivers for even faster action (applicable to most S3 chip type graphic cards).
– Amazing collection of pre-defined set ups for all tracks and steering devices. Plus now you can define length of a Quickrace, set your own pit spot, use all driver aids at any level, and more!
– Bigger and more spectacular crashes.
– INTERNET BONUS! Fully Internet-integrated front end that works even if you don’t have a modem – plus free on-line time if you have!

PLEASE NOTE: This product requires Grand Prix 2 published separately by Microprose.

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Grand Prix 2

GP2 is a simulation of the 1994 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 14 teams.

 
 
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