Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Replacing the aging Dallara GP2/11 chassis, the F2/18 (F2 2018) was first used in the 2018 FIA Formula 2 Championship. Powered by a Mecachrome V634T 3.4 L engine, this chassis is used by all teams taking part in the F2 series.
The car was available with complete 2018 and 2019 team and driver liveries for the first time with F1 2019.
The 2020 team and driver liveries were released with F1 2020.