If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Paolo “ghiboz” Ghibaudo announced yesterday on social media that he has joined Kunos Simulazioni. Paolo developed Richard Burns Rally-Online and gRally, and obviously was extremely influential in Richard Burns Rally’s continued life and success in the genre.
This is an interesting addition and comes, notably, while Kunos will be deep in the development of the upcoming Assetto Corsa sequel due Spring, 2024.
His social media post read: “a new challenge has started #kunossimulazioni” and featured the image below.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →