As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Piboso has released the first official update to Kart Racing Pro in a couple of years, adding more realistic lighting and adding information to the replay UI. Check out the release notes below:
fix: track bridges
fix: track layout custom objects collisions
fix: terrain layers and deformation
fix: support for more than two controllers with the same name
fix: dedicated server replays
fix: track paint in dedicated servers
fix: user interface lists sorting
fix: replay mouse-look with hidden mouse pointer
fix: 3D names and bestline in the track screens
fix: transparent surfaces rendering error
new: contacts list in replays
new: servers list filters
new: brakes and aero volume setting
new: option to enable the environment sounds in the pit
new: additional info in the replay interface
new: user interface pull-downs search box
new: option to remap the user interface keys
new: more realistic lighting
Additional notes:
– Replays are not compatible with previous versions
– OpenAL is no longer used and there is no need to install it anymore
Kart Racing Pro is a realistic karting simulator based on a scratch built physics engine that accurately simulates kart dynamics and setup options.