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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Milestone have released a third patch for their sixth AMA Supercross title. The biggest stand-out in this one being the addition of DLSS 2 for use in upscaling res on lower end graphics cards.

Here are the release notes:

– Added Nvidia DLSS 2 Support
– Fixed a stability issue on career at contract sign
– Fixed wheel texturing issue that may have affected some riders by not showing the front wheel properly dirty
– Fixed a lighting issue that cause too bright situation on some tracks
– Fixed 3D card that may have some issues inside the collectible menu
– Various minor fixes and improvements
– Fixed some online stability issues on lobby creation

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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