Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Milestone have today released their second update for their sixth Supercross title.
Changelog:
– Improved: Rider crew characters
– Added Rhythm Attack: Online game mode support
It is now possible to play the Rhythm Attack game mode against player all over the world
– Added Rhythm Attack: Time Attack
It is now possible to play the Rhythm Attack track on Time Attack
– Added new collectible system for Supercross Park
The collectibles obtained in free roaming mode have now a consultable menu reachable in pause
– Added Game Experience tab in main menu
It is now possible to change again the game general experience trough a tab in main menu
– Various fixes and improvements
– Fix some stability issues
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