Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza Studios today announced with a post on social media that they will be updating the Reiza Pack for rFactor 2 to the latest graphical standards of the Studio 397 product. The Reiza pack was released in March, 2019, a few months before I brought RSC back online!
Tweet text:
We are currently working on revamping our rF2 Reiza Bundle content, bringing it up to date with the latest rFactor 2 developments. Below some preview screenies of the four tracks (Guapore, Imola, Ibarra & VIR) featuring PBR shaders:
Here is the Reiza pack description on Steam:
The Reiza rFactor 2 Pack is here! This pack includes all Reiza content developed for rFactor 2: a total of 6 vehicles and 4 unique venues in 10 different layouts, mixing world-class race tracks such as Imola and VIR with exotic locations such as Ibarra and Guaporé; powerful modern prototypes such as the Metalmoro AJR with the challenging Formula Vee trainer. The Reiza rF2 Bundle combines the diverse content developed with quality standards and attention to detail Reiza became known for, with rFactor 2´s unique advanced simulation technology for a powerful sim racing experience!
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