Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Sector3 Studios today surprised most of us by releasing the Porsche 911 RSR (2019) and Daytona International Speedway to their Raceroom title. Daytona is, of course, home to the annual Daytona 24h and it is one of the most popular tracks in the United States. The Porsche is suitable for the FIA World Endurance Championship and the North American IMSA WeatherTech SportsCar Championship.
Check out the trailer below:
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