If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters have released the first gameplay trailer of F1 2020 and apart from some stunning visuals it clearly shows the fact that, as I said previously, they do not yet have all the CAD data required to build individual 3D models for all the teams.
In this screen capture you can clearly see that both the Ferrari and Mercedes are the same 2020-spec chassis:
In this capture you can see the Renault appears different, so they probably supplied CAD data:
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