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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Ralt RT3-84 + More

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Kylotonn have today deployed the first PC update for WRC Generations, including a number of fixes for reported issues along with implementing NVIDIA’s DLSS 3.

Patch Notes:

Nvidia

Nvidia DLSS3 integrated
Fixed several issues with Nvidia DLSS2

Catalogue

Fixed wrong car displayed in vitrine-showroom if the user doesn’t have the DLC

Career Mode

Fixed sponsors objectives won’t trigger anymore in shakedowns
Crash fixed in PaceNoteManager when trying to go to next pacenote

Leagues

Solo league hub ranking display fixed
Compute number of players/teams going down in leagues

Teams

Fixed league history period number

Tutorial

Fix female audio pacenotes during onboarding tuto

Others

Game credit update
Fixed rendering mode not applying when the you changed it
Mute all meaningless sounds during the loading
Fixed an issue with slider options related to pad vibration
Fixed a penalty issue on starting race too early after countdown
Fixed an issue related to waiting for terrain loading when we start a custom race
Fixed an incorrect texture on drivercards

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