Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kylotonn have today deployed the first PC update for WRC Generations, including a number of fixes for reported issues along with implementing NVIDIA’s DLSS 3.
Patch Notes:
Nvidia
Nvidia DLSS3 integrated
Fixed several issues with Nvidia DLSS2Catalogue
Fixed wrong car displayed in vitrine-showroom if the user doesn’t have the DLC
Career Mode
Fixed sponsors objectives won’t trigger anymore in shakedowns
Crash fixed in PaceNoteManager when trying to go to next pacenoteLeagues
Solo league hub ranking display fixed
Compute number of players/teams going down in leaguesTeams
Fixed league history period number
Tutorial
Fix female audio pacenotes during onboarding tuto
Others
Game credit update
Fixed rendering mode not applying when the you changed it
Mute all meaningless sounds during the loading
Fixed an issue with slider options related to pad vibration
Fixed a penalty issue on starting race too early after countdown
Fixed an issue related to waiting for terrain loading when we start a custom race
Fixed an incorrect texture on drivercards
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