Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos have released a couple more updates for 1.3.
Changelog v1.3.9
– Multiplayer collision model improvements.
Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.
Changelog v1.3.8
– Sponsorship related updates for the SRO eSports event.
– All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
– Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
– Tolerance tweaks for the scripted formation type.
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