Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The 1988 March Engineering 88C Indy car was driven to 2nd place in that year’s Indianapolis 500 by Emerson Fittipaldi, and was powered by either a Chevrolet or a Porsche engine that year. The 88C was outclassed by the Lola and Penske chassis that year, but still ran in the Champ Car/IndyCar Series until the end of 1989.
First seen in sim racing with Indy 500 (1989). The manual for Indy 500 states that their March chassis is a March-Cosworth, and this means you replace the March-Cosworth of Rich Vogler, who started 33rd and finished 8th in 1989. Only four of the 33 starters ran March chassis that year, and just three of them with Cosworth power.