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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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WRC Generations got another preview video from a creator last week when Louise Cook (who has actually driven a lot of rallies in real life) took a break from DiRT Rally 2.0 to check it out. It’s a short video, but her impressive cockpit and driving skills make up for it.

View this video on YouTube. Please consider subscribing to RSC’s channel.

Meanwhile, developer Kylotonn have been quoted by a number of Web sites that they “will not throw our sim racing experience in the bin” after WRC Generations is released next month. Their engine has been used in a number of titles, including motorbike sims, but my prediction is still that KT would be ideally suited to continue the V-Rally series which, as far as I can tell, is an IP that Nacon (KT parent company) still owns.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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