If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have updated the AI driver ratings for F1 22 to more closely align with performances after Suzuka. Most notable changes are Latifi up, Ocon got tweaked and Hamilton lost a point despite outqualifying his team-mate in every race since the summer break, and outscoring everyone except Verstappen and Leclerc since the Canadian Grand Prix. As I’ve said before, this irritates me quite a bit because you could easily assume that Hamilton is getting 100% out of the car at the moment, so why would a rating go down? Because they need to balance the speed of the car… Sigh.
If a driver in a Williams is running at 100% of that Williams’ pace, they should be no different in terms of rating than a driver getting 100% out of a Red Bull. I’ve said this before, I’ll say it again, please stop tweaking car speed with driver ratings or dump the driver ratings – because they’re obviously meaningless when you have to tweak them like this!
Anyway, check out their driver ratings database.
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