Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Polyphony Digital have released a hotfix update to Gran Turismo 7. You can see the changelog below:
1. Missions
- We fixed an issue where the tire wear rate was too fast and made it difficult to clear the Bathurst Gr.3 Battle in [Missions] > [The Sun Also Rises].2. License Center
- We repaired an issue where gameplay could no longer be progressed after fast-forwarding to the next lap during playback of some of the license demonstration videos.