Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Race Sim Central was formed in 2001 from the Legends Central (the site I founded years before) and simracing.dk Web sites and forums. I left in 2005 to avoid any perceived conflict of interest when I joined iRacing and regained ownership a couple of years ago after Ignite GT, developers of SimRaceWay, surrended it to Image Space Incorporated (who I worked for at the time).
Having left ISI and the industry this year I decided to try to bring RSC back online and create an online “museum”, basically attempting to prevent the huge loss of data and information from the genre that sim racing has suffered in the past, including due to RSC itself going offline several times. You’ll see profiles of simulations gradually going up with profiles, reviews, old print ads and long-term a lap of every track in every sim.
I consider this a long term project. I am not yet sure what other features will be a part of the site, whether it will ever include a forum, but I hope the posting of current news and mix with retro content will be worthwhile a visit.
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