As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
I answered some questions in a short interview for Motor Sport Magazine probably over a year ago that has recently been used in a profile of David Kaemmer and iRacing in the October, 2021 issue of the publication. You can click here to read it online.
Quite cool to have someone look back at the ‘glory days’ of the RSC Forums and sim racing as a whole. You can see the applicable paragraphs in the image below:
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