Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Milestone continue to prefer Facebook to market their upcoming Superbike release by posting a short teaser only on that platform.
The teaser suggests that they believe their new A.I. is greatly improved:
Don’t let your rivals leave you behind! Thanks to the revolutionary Neural A.I. A.N.N.A., you’ll face fast and smart opponents in the most exciting races ever. #SBK22 will be available on September 15.
You can see the short teaser at the link on Facebook, or below:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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