If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos Simulazioni released a very small update yesterday that fixes a couple of issues on the Server Lists and with Lobbies. Check out the release notes below:
– Fixed US tracks being erroneously shown in non-track server weight lists.
– Added option to access servers without lobby listing – see corresponding server and server handbook update.
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