As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos Simulazioni have today released an update for their software that fixes a couple of issues with their recently released paid DLC tracks but have also today released official 2022 liveries from the GT World Challenge Europe & US Series as a free update.
v1.8.16 notes are below the trailer.
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Changelog:
– COTA: added barrier in runoff to avoid wrong direction trigger.
– Indianapolis: podium graphics updated.
– Indianapolis: fixed ghosting occasionally disabling in pitlane due to erroneous surface type.
– Fixed camber values and limits in presets for a number of cars in American DLC track groups.
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.