Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters have previewed some final car models in F1 22. Previously they used placeholder bodies (what the player will use in MyTeam mode). Generally a developer will have to wait long after the season starts to get CAD data for a car, and often aren’t the priority for a racing team. This is normal. I assume only the cars shown below are updated to final models at this time.
F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.